Top 10 Worst Cases of Padding In Video Games

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This is the video game equivalent of filling up on bread. These games have been padded out, filled up and stretched out by repeating content or forcing you to retread your steps, all in the efforts of boosting the total playtime. Welcome to and today we’re counting down our picks for the Top 10 Worst Cases of Padding in Video Games!

00:38 #10. The Library – “Halo Combat Evolved” (2002)
01:27 #9. Boss Rush – “Mega Man” series (19872015)
02:10 #8. Collecting Cores – “Recore” (2016)
02:59 #7. Chapter Mission Structure – “Metal Gear Solid V Phantom Pain” (2015)
03:53 #6. Do it All Over Again – “Bravely Default” (2014)
04:39 #5. Mundane Jobs – “No More Heroes” (2007)
05:29 #4. Egg Quests – “Monster Hunter” series (2004)
06:18 #3, #2 & #1: ????

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10 thoughts on “Top 10 Worst Cases of Padding In Video Games

  1. The inverted castle in SOTN is NOT padding. It’s not an essential part of the game (you CAN just beat Dracula in the regular castle and win the game), and it features some of the coolest unique bosses in the whole game. It’s not padding – it’s a satisfying – and giant – bonus.

  2. I was almost afraid they would leave out the Tri-Force fetch quest from the original Wind Waker release. I’m really glad they didn’t, it was so annoying, HD made it so much better. You know it’s bad when the developers publicly apologize for it.

  3. In No More Heroes, Travis was trying to be #1 to have sex with Sylvia. No where in the game were you trying to kill just for more video games. It may have been used as an element but his main goal to start was to have sex with Sylvia

  4. How did The Force Unleashed 2 not make it on this list? You play about 4 levels, then the next 4 levels you turn around and go through the preceding 4 backwards. Major disappointment.

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